Very neat idea for a puzzle game. The mirrored aspect adds a subtle yet extra layer of challenge that can get surprisingly trippy. I like how you can move both characters, which makes me wonder however: which side is the "correct" one? I assumed I had to recreate (mirrored) the left side of the screen on the right side (which worked), or do they simple have to match?
This is me maybe not understanding the basics but I still wanted to ask.
Hi, thanks you for commenting, I'm happy you enjoyed our game! Both sides are correct, they just have to match, but the right side have to be mirrored. Sometime is more convenient to move a player rather than another, sometime you're forced to move one of the two player, paying attention to the edges so as not to block objects. We know gameplay can be a bit unintuitive at the start, due to the lack of an interactive tutorial. We just put a simpler one in the menu, because we couldn't have been there in time to create a dynamic one, but maybe we'll update the game to make it easier to understand.
You should totally update it, there's great potential. And yes I may have struggled a bit with figuring out what the exact solution but it's not as unintuitive as you may think -one can figure it out. Though yeah probably a semi-mandatory tutorial stage my help. Again, great job.
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Very neat idea for a puzzle game. The mirrored aspect adds a subtle yet extra layer of challenge that can get surprisingly trippy. I like how you can move both characters, which makes me wonder however: which side is the "correct" one? I assumed I had to recreate (mirrored) the left side of the screen on the right side (which worked), or do they simple have to match?
This is me maybe not understanding the basics but I still wanted to ask.
Very nice.
Hi, thanks you for commenting, I'm happy you enjoyed our game! Both sides are correct, they just have to match, but the right side have to be mirrored. Sometime is more convenient to move a player rather than another, sometime you're forced to move one of the two player, paying attention to the edges so as not to block objects. We know gameplay can be a bit unintuitive at the start, due to the lack of an interactive tutorial. We just put a simpler one in the menu, because we couldn't have been there in time to create a dynamic one, but maybe we'll update the game to make it easier to understand.
You should totally update it, there's great potential. And yes I may have struggled a bit with figuring out what the exact solution but it's not as unintuitive as you may think -one can figure it out. Though yeah probably a semi-mandatory tutorial stage my help.
Again, great job.