Split Memories is a game taking place in the deep subconscious. A scientist is capable of making his way inside the brain of his patients with his avant-garde technology, patients whose reality is fractured within two distinct visions. On the left lies the rational and true reality, while on the right, there's a world inside the mirror distorted by emotions. Each level takes place within the mind of different people, with both their reality and the events created by their imagination. So the goal is to match the two visions, moving the objects to be in the same place and time. You'll have to move masks, books, crystals, and sometimes even press buttons. But stay focused. "Sometimes, even who takes care of others needs to be taken care of."

Downloadable PC version is recommended for a better experience with inputs, graphical effects and shaders.

This game was created for the 🪞 FOREVER JAMMING — MIRROR game jam

Game source code:
https://github.com/Melancholy-Dev/Split-Memories

Updated 23 hours ago
Published 8 days ago
StatusReleased
PlatformsHTML5, Windows, Linux
Release date 8 days ago
AuthorMelancholy
GenrePuzzle
Made withAseprite, Godot, Audacity, FL Studio
Tags2D, Atmospheric, Local multiplayer, Open Source, Pixel Art, psychological, Retro, Singleplayer, Top-Down
Code licenseMIT License
Asset licenseCreative Commons Attribution_ShareAlike v4.0 International
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard
MultiplayerLocal multiplayer
Player count1 - 2
LinksSource code
AI DisclosureAI Assisted, Code

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Click download now to get access to the following files:

Split Memories Windows.exe 117 MB
Split Memories Linux.x86_64 89 MB

Comments

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Very neat idea for a puzzle game. The mirrored aspect adds a subtle yet extra layer of challenge that can get surprisingly trippy. I like how you can move both characters, which makes me wonder however: which side is the "correct" one? I assumed I had to recreate (mirrored) the left side of the screen on the right side (which worked), or do they simple have to match?

This is me maybe not understanding the basics but I still wanted to ask. 

Very nice.

(1 edit) (+1)

Hi, thanks you for commenting, I'm happy you enjoyed our game! Both sides are correct, they just have to match, but the right side have to be mirrored. Sometime is more convenient to move a player rather than another, sometime you're forced to move one of the two player, paying attention to the edges so as not to block objects. We know gameplay can be a bit unintuitive at the start, due to the lack of an interactive tutorial. We just put a simpler one in the menu, because we couldn't  have been there in time to create a dynamic one, but maybe we'll update the game to make it easier to understand.

(+1)

You should totally update it, there's great potential. And yes I may have struggled a bit with figuring out what the exact solution but it's not as unintuitive as you may think -one can figure it out. Though yeah probably a semi-mandatory tutorial stage my help.
Again, great job.